unreal.SoundMix
¶
- class unreal.SoundMix(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Sound Mix
C++ Source:
Module: Engine
File: SoundMix.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_eq
(bool): [Read-Write] Apply EQ: Whether to apply the EQ effectduration
(float): [Read-Write] Duration: Duration of mix, negative means it will be applied until another mix is set.eq_priority
(float): [Read-Write] EQPriorityeq_settings
(AudioEQEffect): [Read-Write] EQSettingsfade_in_time
(float): [Read-Write] Fade in Time: Time taken in seconds for the mix to fade in.fade_out_time
(float): [Read-Write] Fade Out Time: Time taken in seconds for the mix to fade out.initial_delay
(float): [Read-Write] Initial Delay: Initial delay in seconds before the mix is applied.sound_class_effects
(Array[SoundClassAdjuster]): [Read-Write] Sound Class Effects: Array of changes to be applied to groups.
- property sound_class_effects: Array[SoundClassAdjuster]¶
[Read-Only] Sound Class Effects: Array of changes to be applied to groups.
- Type: