unreal.SoundMix

class unreal.SoundMix(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Sound Mix

C++ Source:

  • Module: Engine

  • File: SoundMix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_eq (bool): [Read-Write] Apply EQ: Whether to apply the EQ effect

  • duration (float): [Read-Write] Duration: Duration of mix, negative means it will be applied until another mix is set.

  • eq_priority (float): [Read-Write] EQPriority

  • eq_settings (AudioEQEffect): [Read-Write] EQSettings

  • fade_in_time (float): [Read-Write] Fade in Time: Time taken in seconds for the mix to fade in.

  • fade_out_time (float): [Read-Write] Fade Out Time: Time taken in seconds for the mix to fade out.

  • initial_delay (float): [Read-Write] Initial Delay: Initial delay in seconds before the mix is applied.

  • sound_class_effects (Array[SoundClassAdjuster]): [Read-Write] Sound Class Effects: Array of changes to be applied to groups.

property sound_class_effects: Array[SoundClassAdjuster]

[Read-Only] Sound Class Effects: Array of changes to be applied to groups.

Type:

(Array[SoundClassAdjuster])