unreal.SoundEffectSourcePresetChain
¶
- class unreal.SoundEffectSourcePresetChain(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Chain of source effect presets that can be shared between referencing sounds.
C++ Source:
Module: Engine
File: SoundEffectSource.h
Editor Properties: (see get_editor_property/set_editor_property)
chain
(Array[SourceEffectChainEntry]): [Read-Write] Chain: Chain of source effects to use for this sound source.play_effect_chain_tails
(bool): [Read-Write] Play Effect Chain Tails: Whether to keep the source alive for the duration of the effect chain tails.