unreal.SoundCueFactoryNew¶
- class unreal.SoundCueFactoryNew(outer=None, name='None')¶
Bases:
unreal.FactorySound Cue Factory New
C++ Source:
Module: AudioEditor
File: SoundCueFactoryNew.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task(AssetImportTask): [Read-Write] Asset Import Task: Task for importing file via script interfacesautomated_import_data(AutomatedAssetImportData): [Read-Write] Automated Import Data: Data for how to import files via the automated command line importing interfacecontext_class(type(Class)): [Read-Write] Context Class: Class of the context object used to help create the object.create_new(bool): [Read-Write] Create New: The default value to return from CanCreateNew()edit_after_new(bool): [Read-Write] Edit After New: true if the associated editor should be opened after creating a new object.editor_import(bool): [Read-Write] Editor Import: true if the factory imports objects from files.formats(Array(str)): [Read-Write] Formats: List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.initial_dialogue_wave(DialogueWave): [Read-Write] Initial Dialogue Wave: An initial dialogue wave to place in the newly created cue deprecated: Use Array InitialDialogueWaves instead.initial_dialogue_waves(Array(DialogueWave)): [Read-Write] Initial Dialogue Waves: Initial dialogue wave(s) to place in the newly created cue(s)initial_sound_wave(SoundWave): [Read-Write] Initial Sound Wave: Initial sound wave to place in the newly created cue deprecated: Use Array InitialSoundWaves instead.initial_sound_waves(Array(SoundWave)): [Read-Write] Initial Sound Waves: Initial sound wave(s) to place in the newly created cue(s)supported_class(type(Class)): [Read-Write] Supported Class: The class manufactured by this factory.text(bool): [Read-Write] Text: true if the factory imports objects from text.
- property initial_dialogue_wave¶
[Read-Write] Initial Dialogue Wave: An initial dialogue wave to place in the newly created cue deprecated: Use Array InitialDialogueWaves instead.
- Type