unreal.SoundControlModulationPatch

class unreal.SoundControlModulationPatch(bypass: bool = False, output_parameter: SoundModulationParameter = Ellipsis, inputs: None = [])

Bases: StructBase

Sound Control Modulation Patch

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bypass (bool): [Read-Write] Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)

  • inputs (Array[SoundControlModulationInput]): [Read-Write] Modulation inputs

  • output_parameter (SoundModulationParameter): [Read-Write]

property bypass: bool

[Read-Write] Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)

Type:

(bool)

property inputs: None

[Read-Write] Modulation inputs

Type:

(Array[SoundControlModulationInput])

property output_parameter: SoundModulationParameter

[Read-Only]

Type:

(SoundModulationParameter)