unreal.SoundControlModulationPatch
¶
- class unreal.SoundControlModulationPatch(bypass: bool = False, output_parameter: SoundModulationParameter = Ellipsis, inputs: Array[SoundControlModulationInput] = [])¶
Bases:
StructBase
Sound Control Modulation Patch
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationPatch.h
Editor Properties: (see get_editor_property/set_editor_property)
bypass
(bool): [Read-Write] Bypass: Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)inputs
(Array[SoundControlModulationInput]): [Read-Write] Inputs: Modulation inputsoutput_parameter
(SoundModulationParameter): [Read-Write] Output Parameter
- property bypass: bool¶
[Read-Write] Bypass: Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)
- Type:
(bool)
- property inputs: Array[SoundControlModulationInput]¶
[Read-Write] Inputs: Modulation inputs
- Type:
- property output_parameter: SoundModulationParameter¶
[Read-Only] Output Parameter
- Type: