unreal.SoundControlBus
¶
- class unreal.SoundControlBus(outer=None, name='None')¶
Bases:
unreal.SoundModulatorBase
Sound Control Bus
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundControlBus.h
Editor Properties: (see get_editor_property/set_editor_property)
address
(str): [Read-Write] Address to use when applying mix changes.bypass
(bool): [Read-Write] If true, bypasses control bus from being modulated by parameters, patches, or mixed (control bus remains active and computed).generators
(Array(SoundModulationGenerator)): [Read-Write] Generatorsoverride_address
(bool): [Read-Write] If true, Address field is used in place of object name for address used when applying mix changes using filtering.parameter
(SoundModulationParameter): [Read-Write] Parameter
- property bypass¶
[Read-Write] If true, bypasses control bus from being modulated by parameters, patches, or mixed (control bus remains active and computed).
- Type
(bool)
- property generators¶
[Read-Write] Generators
- Type
- property override_address¶
[Read-Write] If true, Address field is used in place of object name for address used when applying mix changes using filtering.
- Type
(bool)
- property parameter¶
[Read-Only] Parameter
- Type