unreal.SoundContainerType

class unreal.SoundContainerType

Bases: unreal.EnumBase

USoundCueContainer Sound Cue template class which implements USoundCueTemplate.

Simple example showing how to expose or hide template parameters in the editor such as the looping and soundwave fields of a USoundNodeWavePlayer.

In order for proper data hiding to occur for inherited properties, Customization Detail’s ‘Register’ must be called in during initialization (eg. in module’s StartupModule()) like so: #include “SoundCueContainer.h” … FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>(“PropertyEditor”); FSoundCueContainerDetailCustomization::Register(PropertyModule);

C++ Source:

  • Plugin: SoundCueTemplates

  • Module: SoundCueTemplates

  • File: SoundCueContainer.h

CONCATENATE

0

MIX

2

RANDOMIZE

1