unreal.SoundConcurrency

class unreal.SoundConcurrency(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Sound Concurrency

C++ Source:

  • Module: Engine

  • File: SoundConcurrency.h

Editor Properties: (see get_editor_property/set_editor_property)

  • concurrency (SoundConcurrencySettings): [Read-Write]

property concurrency: SoundConcurrencySettings

[Read-Only]

Type:

(SoundConcurrencySettings)

set_max_count(max_count) bool

Applies the given integer value as the group’s MaxCount if passed valid MaxCount (greater than 0) and MaxCount platform scaling is enabled. Returns true if successfully set, false if not.

Parameters:

max_count (int32)

Return type:

bool