unreal.SoundConcurrency

class unreal.SoundConcurrency(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Sound Concurrency

C++ Source:

  • Module: Engine

  • File: SoundConcurrency.h

Editor Properties: (see get_editor_property/set_editor_property)

  • concurrency (SoundConcurrencySettings): [Read-Write] Concurrency

property concurrency: SoundConcurrencySettings

[Read-Only] Concurrency

Type:

(SoundConcurrencySettings)