unreal.SoundConcurrency
¶
- class unreal.SoundConcurrency(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Sound Concurrency
C++ Source:
Module: Engine
File: SoundConcurrency.h
Editor Properties: (see get_editor_property/set_editor_property)
concurrency
(SoundConcurrencySettings): [Read-Write] Concurrency
- property concurrency: SoundConcurrencySettings¶
[Read-Only] Concurrency
- Type: