unreal.SoundClass¶
- class unreal.SoundClass(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectSound Class
C++ Source:
Module: Engine
File: SoundClass.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetchild_classes(Array[SoundClass]): [Read-Write]parent_class(SoundClass): [Read-Write]passive_sound_mix_modifiers(Array[PassiveSoundMixModifier]): [Read-Write] SoundMix Modifiers to activate automatically when a sound of this class is playing.properties(SoundClassProperties): [Read-Write] Configurable properties like volume and priority.
- add_asset_user_data_of_class(user_data_class) bool¶
Creates and adds an instance of the provided AssetUserData class to the target asset.
- property child_classes: None¶
[Read-Only]
- Type:
(Array[SoundClass])
- get_asset_user_data_of_class(user_data_class) AssetUserData¶
Returns an instance of the provided AssetUserData class if it’s contained in the target asset.
- has_asset_user_data_of_class(user_data_class) bool¶
Checks whether or not an instance of the provided AssetUserData class is contained.
- property parent_class: SoundClass¶
[Read-Only]
- Type:
- property passive_sound_mix_modifiers: None¶
[Read-Only] SoundMix Modifiers to activate automatically when a sound of this class is playing.
- Type:
- property properties: SoundClassProperties¶
[Read-Only] Configurable properties like volume and priority.
- Type: