unreal.SoundBaseEditorData

class unreal.SoundBaseEditorData

Bases: StructBase

This struct allows us to modify the transient editor properties and minimize impact on the properties

C++ Source:

  • Module: Engine

  • File: SoundBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • override_use_submixes_on_preview (UseSubmixOnPreviewMode): [Read-Write] Override the Editor Preference to use submixes on preview playback