unreal.SoundBaseEditorData¶
- class unreal.SoundBaseEditorData¶
Bases:
StructBaseThis struct allows us to modify the transient editor properties and minimize impact on the properties
C++ Source:
Module: Engine
File: SoundBase.h
Editor Properties: (see get_editor_property/set_editor_property)
override_use_submixes_on_preview(UseSubmixOnPreviewMode): [Read-Write] Override the Editor Preference to use submixes on preview playback