unreal.SoundAttenuation
¶
- class unreal.SoundAttenuation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Defines how a sound changes volume with distance to the listener
C++ Source:
Module: Engine
File: SoundAttenuation.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation
(SoundAttenuationSettings): [Read-Write] Attenuation
- property attenuation: SoundAttenuationSettings¶
[Read-Only] Attenuation
- Type: