unreal.SoundAttenuation

class unreal.SoundAttenuation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Defines how a sound changes volume with distance to the listener

C++ Source:

  • Module: Engine

  • File: SoundAttenuation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation (SoundAttenuationSettings): [Read-Write] Attenuation

property attenuation: SoundAttenuationSettings

[Read-Only] Attenuation

Type:

(SoundAttenuationSettings)