unreal.SolverTimingGroup
¶
- class unreal.SolverTimingGroup(execution_model: DeformableExecutionModel = Ellipsis)¶
Bases:
StructBase
Solver Timing Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
do_threaded_advance
(bool): [Read-Write]execution_model
(DeformableExecutionModel): [Read-Write] ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic.fix_time_step
(bool): [Read-Write]num_solver_iterations
(int32): [Read-Write]num_sub_steps
(int32): [Read-Write]time_step_size
(float): [Read-Write]
- property execution_model: DeformableExecutionModel¶
[Read-Only] ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic.
- Type: