unreal.SolverMuscleActivationGroup¶
- class unreal.SolverMuscleActivationGroup¶
Bases:
StructBaseSolver Muscle Activation Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverGroups.h
Editor Properties: (see get_editor_property/set_editor_property)
do_muscle_activation(bool): [Read-Write] Muscle activation is driven by origin-insertion length. Check SetMuscleActivationParameter for more info.override_muscle_activation_with_animated_curves(bool): [Read-Write] Override muscle activation with animation curves. Check ReadSkeletalMeshCurves node for more info.