unreal.SolverMuscleActivationGroup

class unreal.SolverMuscleActivationGroup

Bases: StructBase

Solver Muscle Activation Group

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableSolverGroups.h

Editor Properties: (see get_editor_property/set_editor_property)

  • do_muscle_activation (bool): [Read-Write] Muscle activation is driven by origin-insertion length. Check SetMuscleActivationParameter for more info.

  • override_muscle_activation_with_animated_curves (bool): [Read-Write] Override muscle activation with animation curves. Check ReadSkeletalMeshCurves node for more info.