unreal.SolverIterations
¶
- class unreal.SolverIterations(fixed_time_step=0.0, solver_iterations=3, joint_iterations=2, collision_iterations=2, solver_push_out_iterations=1, joint_push_out_iterations=1, collision_push_out_iterations=0)¶
Bases:
unreal.StructBase
[Chaos Only]
C++ Source:
Module: Engine
File: PhysicsAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_iterations
(int32): [Read-Write] [Chaos Only] The recommended number of collision sub-iterations. Increasing this can help with collision jitter.collision_push_out_iterations
(int32): [Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.fixed_time_step
(float): [Read-Write] [Chaos Only] The recommended fixed timestep for the solver if supported (e.g., in RigidBody Anim Node). 0 to run with variable timestep. NOTE: If this value is non-zero and less than the current frame time, physics will step multiple times.joint_iterations
(int32): [Read-Write] [Chaos Only] The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.joint_push_out_iterations
(int32): [Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations.solver_iterations
(int32): [Read-Write] [Chaos Only] The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.solver_push_out_iterations
(int32): [Read-Write] Increase this if bodies remain penetrating
- property collision_iterations¶
[Read-Write] [Chaos Only] The recommended number of collision sub-iterations. Increasing this can help with collision jitter.
- Type
(int32)
- property collision_push_out_iterations¶
[Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.
- Type
(int32)
- property fixed_time_step¶
[Read-Write] [Chaos Only] The recommended fixed timestep for the solver if supported (e.g., in RigidBody Anim Node). 0 to run with variable timestep. NOTE: If this value is non-zero and less than the current frame time, physics will step multiple times.
- Type
(float)
- property joint_iterations¶
[Read-Write] [Chaos Only] The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.
- Type
(int32)
- property joint_push_out_iterations¶
[Read-Write] [Chaos Only] The recommended number of joint sub-push-out iterations.
- Type
(int32)
- property solver_iterations¶
[Read-Write] [Chaos Only] The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.
- Type
(int32)
- property solver_push_out_iterations¶
[Read-Write] Increase this if bodies remain penetrating
- Type
(int32)