unreal.SolverInput
¶
- class unreal.SolverInput¶
Bases:
StructBase
Solver Input
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKShared.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_motion_strength
(float): [Read-Write] * This value is applied to the target information for effectors, which influence back to * Joint’s motion that are affected by the end effector * The reason min/max is used when we apply the depth through the chain that are affecteddamping
(float): [Read-Write] The precision to use for the fabrik solverdefault_target_clamp
(float): [Read-Write] This is a scale value (range from 0-0.7) that is used to stablize the target vector. If less, it’s more stable, but it can reduce speed of converge.linear_motion_strength
(float): [Read-Write] * This value is applied to the target information for effectors, which influence back to * Joint’s motion that are affected by the end effector * The reason min/max is used when we apply the depth through the chain that are affectedmax_iterations
(int32): [Read-Write] The maximum number of iterations. Values between 4 and 16 are common.min_angular_motion_strength
(float): [Read-Write]min_linear_motion_strength
(float): [Read-Write]precision
(float): [Read-Write] The precision to use for the solveruse_jacobian_transpose
(bool): [Read-Write] Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square