unreal.SolverCollisionFilterSettings
¶
- class unreal.SolverCollisionFilterSettings(filter_enabled: bool = False, min_mass: float = 0.0, min_speed: float = 0.0, min_impulse: float = 0.0)¶
Bases:
StructBase
Solver Collision Filter Settings
C++ Source:
Module: Chaos
File: SolverEventFilters.h
Editor Properties: (see get_editor_property/set_editor_property)
filter_enabled
(bool): [Read-Write] Filter is enabled.min_impulse
(float): [Read-Write] The minimum impulse threshold for the results.min_mass
(float): [Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).min_speed
(float): [Read-Write] The min velocity threshold for the results (compared with min of particle 1 speed and particle 2 speed).
- property min_impulse: float¶
[Read-Write] The minimum impulse threshold for the results.
- Type:
(float)