unreal.SocketReference
¶
- class unreal.SocketReference¶
Bases:
StructBase
Socket Reference
C++ Source:
Module: Engine
File: BoneSocketReference.h
Editor Properties: (see get_editor_property/set_editor_property)
socket_name
(Name): [Read-Write] Socket Name: Target socket to look at. Used if LookAtBone is empty. - You can use LookAtLocation if you need offset from this point. That location will be used in their local space. *