unreal.SnapshotSourceMode
¶
- class unreal.SnapshotSourceMode¶
Bases:
EnumBase
How to access the snapshot
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseSnapshot.h
- NAMED_SNAPSHOT: SnapshotSourceMode¶
Refer to an internal snapshot by name (previously stored with SavePoseSnapshot). This can be more efficient than access via pin.
- Type:
0
- SNAPSHOT_PIN: SnapshotSourceMode¶
Use a snapshot variable (previously populated using SnapshotPose). This is more flexible and allows poses to be modified and managed externally to the animation blueprint.
- Type:
1