unreal.SnapshotSourceMode
¶
- class unreal.SnapshotSourceMode¶
Bases:
unreal.EnumBase
How to access the snapshot
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseSnapshot.h
- NAMED_SNAPSHOT¶
Refer to an internal snapshot by name (previously stored with SavePoseSnapshot). This can be more efficient than access via pin.
- Type
0
- SNAPSHOT_PIN¶
Use a snapshot variable (previously populated using SnapshotPose). This is more flexible and allows poses to be modified and managed externally to the animation blueprint.
- Type
1