unreal.SnapshotSourceMode

class unreal.SnapshotSourceMode

Bases: unreal.EnumBase

How to access the snapshot

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_PoseSnapshot.h

NAMED_SNAPSHOT

Refer to an internal snapshot by name (previously stored with SavePoseSnapshot). This can be more efficient than access via pin.

Type

0

SNAPSHOT_PIN

Use a snapshot variable (previously populated using SnapshotPose). This is more flexible and allows poses to be modified and managed externally to the animation blueprint.

Type

1