unreal.SmoothWalkingState¶
- class unreal.SmoothWalkingState(spring_velocity: Vector = Ellipsis, spring_acceleration: Vector = Ellipsis, intermediate_velocity: Vector = Ellipsis, intermediate_facing: Quat = Ellipsis, intermediate_angular_velocity: Vector = Ellipsis)¶
Bases:
MoverDataStructBaseInternal state data for the SmoothWalkingMode
C++ Source:
Plugin: Mover
Module: Mover
File: SmoothWalkingState.h
Editor Properties: (see get_editor_property/set_editor_property)
intermediate_angular_velocity(Vector): [Read-Write] Angular velocity of the intermediate spring when using a double springintermediate_facing(Quat): [Read-Write] Intermediate facing direction when using a double springintermediate_velocity(Vector): [Read-Write] Intermediate velocity which the velocity spring tracks as a targetspring_acceleration(Vector): [Read-Write] Acceleration of internal velocity springspring_velocity(Vector): [Read-Write] Velocity of internal velocity spring
- property intermediate_angular_velocity: Vector¶
[Read-Only] Angular velocity of the intermediate spring when using a double spring
- Type:
(Vector)
- property intermediate_facing: Quat¶
[Read-Only] Intermediate facing direction when using a double spring
- Type:
(Quat)
- property intermediate_velocity: Vector¶
[Read-Only] Intermediate velocity which the velocity spring tracks as a target
- Type:
(Vector)