unreal.SmartObjectTraceParams¶
- class unreal.SmartObjectTraceParams¶
Bases:
StructBaseStruct used to define how traces should be handled.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_profile(CollisionProfileName): [Read-Write] Collision profile to use to determine collisions.object_types(Array[ObjectTypeQuery]): [Read-Write] Object types to use to determine collisions.trace_channel(TraceTypeQuery): [Read-Write] Trace channel to use to determine collisions.trace_complex(bool): [Read-Write] Whether we should trace against complex collisiontype(SmartObjectTraceType): [Read-Write] Type of trace to use.