unreal.SmartObjectSlotHandle¶
- class unreal.SmartObjectSlotHandle¶
Bases:
StructBaseStruct used to identify a runtime slot instance
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
slot_index(int32): [Read-Only]smart_object_handle(SmartObjectHandle): [Read-Only]
- __eq__(other: object) bool¶
Overloads:
SmartObjectSlotHandleReturns true if SmartObjectSlotHandle A is equal to SmartObjectSlotHandle B (A == B)
- __ne__(other: object) bool¶
Overloads:
SmartObjectSlotHandleReturns true if SmartObjectSlotHandle A is NOT equal to SmartObjectSlotHandle B (A != B)
- equals(b) bool¶
Returns true if SmartObjectSlotHandle A is equal to SmartObjectSlotHandle B (A == B)
- Parameters:
- Return type: