unreal.SmartObjectSlotEntranceLocationResult¶
- class unreal.SmartObjectSlotEntranceLocationResult(location: Vector = Ellipsis, rotation: Rotator = Ellipsis, tags: GameplayTagContainer = Ellipsis, entrance_handle: SmartObjectSlotEntranceHandle = Ellipsis, is_valid: bool = False)¶
Bases:
StructBaseValidated result from FindEntranceLocationForSlot().
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
entrance_handle(SmartObjectSlotEntranceHandle): [Read-Only] Handle identifying the entrance that was found.is_valid(bool): [Read-Only] True if the result has passed validation tests.location(Vector): [Read-Only] The location to enter the slot.rotation(Rotator): [Read-Only] The expected direction to enter the slot.tags(GameplayTagContainer): [Read-Only] Gameplay tags associated with the entrance.
- property entrance_handle: SmartObjectSlotEntranceHandle¶
[Read-Only] Handle identifying the entrance that was found.
- Type:
- property tags: GameplayTagContainer¶
[Read-Only] Gameplay tags associated with the entrance.
- Type: