unreal.SmartObjectLaneLocationIndices
¶
- class unreal.SmartObjectLaneLocationIndices¶
Bases:
StructBase
Struct to store indices to all entry points on a given lane. Used as a container wrapper to be able to use in a TMap.
C++ Source:
Plugin: MassGameplay
Module: MassSmartObjects
File: SmartObjectZoneAnnotations.h
Editor Properties: (see get_editor_property/set_editor_property)
smart_object_lane_location_indices
(Array[int32]): [Read-Only]