unreal.SmartObjectHandle¶
- class unreal.SmartObjectHandle¶
Bases:
StructBaseHandle to a registered smartobject. Internal IDs are assigned in editor by the collection and then serialized for runtime.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id(uint32): [Read-Only]