unreal.SmartObjectEntrancePriority¶
- class unreal.SmartObjectEntrancePriority¶
Bases:
EnumBaseEnum used to define a entrance selection priority. Highest priority is preferred, but when the priority is the same the selection method (distance) is used to decide which entrance is chosen.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectSlotEntranceAnnotation.h
- ABOVE_NORMAL: SmartObjectEntrancePriority = Ellipsis¶
5
- BELOW_NORMAL: SmartObjectEntrancePriority = Ellipsis¶
3
- HIGH: SmartObjectEntrancePriority = Ellipsis¶
6
- HIGHER: SmartObjectEntrancePriority = Ellipsis¶
7
- HIGHEST: SmartObjectEntrancePriority = Ellipsis¶
8
- LOW: SmartObjectEntrancePriority = Ellipsis¶
2
- LOWER: SmartObjectEntrancePriority = Ellipsis¶
1
- LOWEST: SmartObjectEntrancePriority = Ellipsis¶
0
- NORMAL: SmartObjectEntrancePriority = Ellipsis¶
4