unreal.SmartObjectCollectionEntry

class unreal.SmartObjectCollectionEntry

Bases: StructBase

Struct representing a unique registered component in the collection actor

C++ Source:

  • Plugin: SmartObjects

  • Module: SmartObjectsModule

  • File: SmartObjectPersistentCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • definition_idx (uint32): [Read-Only]

  • handle (SmartObjectHandle): [Read-Only]

  • tags (GameplayTagContainer): [Read-Only]