unreal.SmartObjectCollectionEntry¶
- class unreal.SmartObjectCollectionEntry¶
Bases:
StructBaseStruct representing a unique registered component in the collection actor
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectPersistentCollection.h
Editor Properties: (see get_editor_property/set_editor_property)
definition_idx(uint32): [Read-Only]handle(SmartObjectHandle): [Read-Only]tags(GameplayTagContainer): [Read-Only]