unreal.SmartObjectAnnotation_SlotUserCollision¶
- class unreal.SmartObjectAnnotation_SlotUserCollision¶
Bases:
SmartObjectSlotAnnotationAnnotation to check if a smart object user can stand on the slot without overlaps. Uses validation filter to get the user capsule for collisions testing, or use specific capsule defined in the annotation.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectAnnotation_SlotUserCollision.h
Editor Properties: (see get_editor_property/set_editor_property)
capsule(SmartObjectUserCapsuleParams): [Read-Write] Dimensions of the capsule to test at the slot location.use_user_capsule_size(bool): [Read-Write] If true, the user capsule size is got from validation filter and used for testing.