unreal.SmartObjectAnnotationData

class unreal.SmartObjectAnnotationData

Bases: StructBase

Per ZoneGraphData smart object look up data.

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSmartObjects

  • File: SmartObjectZoneAnnotations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • affected_lanes (Array[int32]): [Read-Only]

  • data_handle (ZoneGraphDataHandle): [Read-Only] Handle of the ZoneGraphData that this smart object annotation data is associated to

  • lane_to_lane_location_indices_lookup (Map[int32, SmartObjectLaneLocationIndices]): [Read-Only]

  • smart_object_lane_locations (Array[SmartObjectLaneLocation]): [Read-Only]

  • smart_object_to_lane_location_index_lookup (Map[SmartObjectHandle, int32]): [Read-Only]