unreal.SlateVisibility

class unreal.SlateVisibility

Bases: unreal.EnumBase

Is an entity visible?

C++ Source:

  • Module: UMG

  • File: SlateWrapperTypes.h

COLLAPSED

Not visible and takes up no space in the layout (obviously not hit-testable).

Type

1

HIDDEN

Not visible but occupies layout space (obviously not hit-testable).

Type

2

HIT_TEST_INVISIBLE

Visible but not hit-testable (cannot interact with cursor) and children in the hierarchy (if any) are also not hit-testable.

Type

3

SELF_HIT_TEST_INVISIBLE

Visible but not hit-testable (cannot interact with cursor) and doesn’t affect hit-testing on children (if any).

Type

4

VISIBLE

Visible and hit-testable (can interact with cursor). Default value.

Type

0