unreal.SlateVisibility
¶
- class unreal.SlateVisibility¶
Bases:
unreal.EnumBase
Is an entity visible?
C++ Source:
Module: UMG
File: SlateWrapperTypes.h
- COLLAPSED¶
Not visible and takes up no space in the layout (obviously not hit-testable).
- Type
1
- HIDDEN¶
Not visible but occupies layout space (obviously not hit-testable).
- Type
2
- HIT_TEST_INVISIBLE¶
Visible but not hit-testable (cannot interact with cursor) and children in the hierarchy (if any) are also not hit-testable.
- Type
3
- SELF_HIT_TEST_INVISIBLE¶
Visible but not hit-testable (cannot interact with cursor) and doesn’t affect hit-testing on children (if any).
- Type
4
- VISIBLE¶
Visible and hit-testable (can interact with cursor). Default value.
- Type
0