unreal.SlatePostBufferProcessorUpdater

class unreal.SlatePostBufferProcessorUpdater(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Class that can create a FPostParamUpdaterProxy whose lifetime will be managed by the renderthread. This proxy will be given a Post buffer processor to update mid-frame.

C++ Source:

  • Module: UMG

  • File: PostBufferUpdate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • skip_buffer_update (bool): [Read-Write] True implies we will skip the buffer update & only update the processor. Useful to reset params for processor runs next frame