unreal.SlatePostBufferProcessorUpdater¶
- class unreal.SlatePostBufferProcessorUpdater(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectClass that can create a FPostParamUpdaterProxy whose lifetime will be managed by the renderthread. This proxy will be given a Post buffer processor to update mid-frame.
C++ Source:
Module: UMG
File: PostBufferUpdate.h
Editor Properties: (see get_editor_property/set_editor_property)
skip_buffer_update(bool): [Read-Write] True implies we will skip the buffer update & only update the processor. Useful to reset params for processor runs next frame