unreal.SlateIMWindowParams¶
- class unreal.SlateIMWindowParams(window_title: str = '', window_size: Vector2f = Ellipsis, should_reopen: bool = False, always_on_top: bool = False)¶
Bases:
StructBaseSlate IMWindow Params
C++ Source:
Plugin: SlateIM
Module: SlateIM
File: SlateIMParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
always_on_top(bool): [Read-Write] Window will be create always on top.should_reopen(bool): [Read-Write] If this window was created with a previous call to BeginWindow and then closed, passing in true will reopen the window and false will leave it closed. If the window has never been seen this parameter does nothing and the window will openwindow_size(Vector2f): [Read-Write] The size to open the window at (does not update the size of an existing window)window_title(str): [Read-Write] The name of the window. This will also be displayed in the windows title bar
- property should_reopen: bool¶
[Read-Write] If this window was created with a previous call to BeginWindow and then closed, passing in true will reopen the window and false will leave it closed. If the window has never been seen this parameter does nothing and the window will open
- Type:
(bool)