unreal.SlateIMWindowParams

class unreal.SlateIMWindowParams(window_title: str = '', window_size: Vector2f = Ellipsis, should_reopen: bool = False, always_on_top: bool = False)

Bases: StructBase

Slate IMWindow Params

C++ Source:

  • Plugin: SlateIM

  • Module: SlateIM

  • File: SlateIMParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • always_on_top (bool): [Read-Write] Window will be create always on top.

  • should_reopen (bool): [Read-Write] If this window was created with a previous call to BeginWindow and then closed, passing in true will reopen the window and false will leave it closed. If the window has never been seen this parameter does nothing and the window will open

  • window_size (Vector2f): [Read-Write] The size to open the window at (does not update the size of an existing window)

  • window_title (str): [Read-Write] The name of the window. This will also be displayed in the windows title bar

property always_on_top: bool

[Read-Write] Window will be create always on top.

Type:

(bool)

property should_reopen: bool

[Read-Write] If this window was created with a previous call to BeginWindow and then closed, passing in true will reopen the window and false will leave it closed. If the window has never been seen this parameter does nothing and the window will open

Type:

(bool)

property window_size: Vector2f

[Read-Write] The size to open the window at (does not update the size of an existing window)

Type:

(Vector2f)

property window_title: str

[Read-Write] The name of the window. This will also be displayed in the windows title bar

Type:

(str)