unreal.SlateIMViewportRootLayout¶
- class unreal.SlateIMViewportRootLayout(anchors: Anchors = Ellipsis, offset: Vector2f = Ellipsis, alignment: Vector2f = Ellipsis, size: Vector2f | None = Ellipsis, z_order: int = 0, scale: float = 0.0)¶
Bases:
StructBaseSlateIM
C++ Source:
Plugin: SlateIM
Module: SlateIM
File: SlateIMParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment(Vector2f): [Read-Write] How the root is aligned to its anchor (normalized units)anchors(Anchors): [Read-Write] How to anchor the root within the viewport (normalized units)offset(Vector2f): [Read-Write] Offset the root from the anchored position in the viewport (in slate units)scale(float): [Read-Write] Global scale to apply within the viewportsize(Optional[Vector2f]): [Read-Write] Optional set the size (in slate units) of the root in the viewport. When unset, the root will auto-size for its content.z_order(int32): [Read-Write] The ZOrder of the SlateIM widget in the viewport
- property alignment: Vector2f¶
[Read-Write] How the root is aligned to its anchor (normalized units)
- Type:
(Vector2f)
- property anchors: Anchors¶
[Read-Write] How to anchor the root within the viewport (normalized units)
- Type:
(Anchors)
- property offset: Vector2f¶
[Read-Write] Offset the root from the anchored position in the viewport (in slate units)
- Type:
(Vector2f)