unreal.SlateIMEngineBorderRenderParams¶
- class unreal.SlateIMEngineBorderRenderParams(uv_position: Vector2D = Ellipsis, uv_size: Vector2D = Ellipsis, render_color: LinearColor = Ellipsis, blend_mode: BlendMode = Ellipsis, rotation: float = 0.0, pivot_point: Vector2D = Ellipsis, border_scale: Vector2D = Ellipsis, background_scale: Vector2D = Ellipsis, corner_size: Vector2D = Ellipsis)¶
Bases:
StructBaseExtra optional parameters for rendering borders.
Tile refers to the centre texture.
C++ Source:
Plugin: SlateIM
Module: SlateIMEngine
File: SlateIMEngineParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
background_scale(Vector2D): [Read-Write] The scale of the background.blend_mode(BlendMode): [Read-Write] The blend mode with which to draw the tile.border_scale(Vector2D): [Read-Write] The scale of the border.corner_size(Vector2D): [Read-Write] Frame corner size, in percent (should be < 0.5f).pivot_point(Vector2D): [Read-Write] The point on the tile around which it is rotated, in texels.render_color(LinearColor): [Read-Write] A tint to apply to tile.rotation(float): [Read-Write] The rotation of the tile, in degrees.uv_position(Vector2D): [Read-Write] The top left of the area on the tile to draw, in texels.uv_size(Vector2D): [Read-Write] The size of the area on the tile to draw, in texels.
- property corner_size: Vector2D¶
[Read-Write] Frame corner size, in percent (should be < 0.5f).
- Type:
(Vector2D)
- property pivot_point: Vector2D¶
[Read-Write] The point on the tile around which it is rotated, in texels.
- Type:
(Vector2D)
- property render_color: LinearColor¶
[Read-Write] A tint to apply to tile.
- Type: