unreal.SlateIMEngineCanvasParams¶
- class unreal.SlateIMEngineCanvasParams(color_and_opacity: SlateColor = Ellipsis, desired_size: Vector2D = Ellipsis, world_context: Object = Ellipsis, update_type: SlateIMEngineCanvasUpdateType = Ellipsis)¶
Bases:
StructBaseSlate IMEngine Canvas Params
C++ Source:
Plugin: SlateIM
Module: SlateIMEngine
File: SlateIMEngineParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
color_and_opacity(SlateColor): [Read-Write] Tint applied to the resulting image.desired_size(Vector2D): [Read-Write] The size of the image drawn in the UI. This may be different from the size of the canvas.update_type(SlateIMEngineCanvasUpdateType): [Read-Write] When the texture will be redrawn.world_context(Object): [Read-Write] The world related to the canvas being drawn, if any.
- property color_and_opacity: SlateColor¶
[Read-Write] Tint applied to the resulting image.
- Type:
- property desired_size: Vector2D¶
[Read-Write] The size of the image drawn in the UI. This may be different from the size of the canvas.
- Type:
(Vector2D)
- property update_type: SlateIMEngineCanvasUpdateType¶
[Read-Write] When the texture will be redrawn.
- Type: