unreal.SlateBrush
¶
- class unreal.SlateBrush(draw_as: SlateBrushDrawType = Ellipsis, tiling: SlateBrushTileType = Ellipsis, mirroring: SlateBrushMirrorType = Ellipsis, image_size: Vector2D = Ellipsis, margin: Margin = Ellipsis, tint_color: SlateColor = Ellipsis, outline_settings: SlateBrushOutlineSettings = Ellipsis, resource_object: Object = Ellipsis)¶
Bases:
StructBase
- An brush which contains information about how to draw a Slate element
//, meta = (HasNativeMake = “”))
C++ Source:
Module: SlateCore
File: SlateBrush.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_as
(SlateBrushDrawType): [Read-Write] Draw As: How to draw the imageimage_size
(Vector2D): [Read-Write] Image Size: Size of the resource in Slate Unitsmargin
(Margin): [Read-Write] Margin: The margin to use in Box and Border modesmirroring
(SlateBrushMirrorType): [Read-Write] Mirroring: How to mirror the image in Image mode. This is normally only used for dynamic image brushes where the source texturecomes from a hardware device such as a web camera.
outline_settings
(SlateBrushOutlineSettings): [Read-Write] Outline Settings: How to draw the outline. Currently only used for RoundedBox type brushes.resource_object
(Object): [Read-Write] Resource Object: The image to render for this brush, can be a UTexture or UMaterialInterface or an object implementing the AtlasedTextureInterface.tiling
(SlateBrushTileType): [Read-Write] Tiling: How to tile the image in Image modetint_color
(SlateColor): [Read-Write] Tint Color: Tinting applied to the image.
- property draw_as: SlateBrushDrawType¶
[Read-Write] Draw As: How to draw the image
- Type:
- property image_size: Vector2D¶
[Read-Write] Image Size: Size of the resource in Slate Units
- Type:
(Vector2D)
- property margin: Margin¶
[Read-Write] Margin: The margin to use in Box and Border modes
- Type:
(Margin)
- property mirroring: SlateBrushMirrorType¶
[Read-Write] Mirroring: How to mirror the image in Image mode. This is normally only used for dynamic image brushes where the source texture
comes from a hardware device such as a web camera.
- Type:
- property outline_settings: SlateBrushOutlineSettings¶
[Read-Write] Outline Settings: How to draw the outline. Currently only used for RoundedBox type brushes.
- Type:
- property resource_object: Object¶
[Read-Write] Resource Object: The image to render for this brush, can be a UTexture or UMaterialInterface or an object implementing the AtlasedTextureInterface.
- Type:
(Object)
- property texture_object: Object¶
‘texture_object’ was renamed to ‘resource_object’.
- Type:
deprecated
- property tiling: SlateBrushTileType¶
[Read-Write] Tiling: How to tile the image in Image mode
- Type:
- property tint_color: SlateColor¶
[Read-Write] Tint Color: Tinting applied to the image.
- Type: