unreal.SkinnedMeshComponentDescriptorBase¶
- class unreal.SkinnedMeshComponentDescriptorBase¶
Bases:
StructBaseSkinned Mesh Component Descriptor Base
C++ Source:
Module: Engine
File: AnimBank.h
Editor Properties: (see get_editor_property/set_editor_property)
affect_distance_field_lighting(bool): [Read-Write]affect_dynamic_indirect_lighting(bool): [Read-Write]cast_cinematic_shadow(bool): [Read-Write]cast_contact_shadow(bool): [Read-Write]cast_dynamic_shadow(bool): [Read-Write]cast_far_shadow(bool): [Read-Write]cast_inset_shadow(bool): [Read-Write]cast_shadow(bool): [Read-Write]cast_shadow_as_two_sided(bool): [Read-Write]cast_static_shadow(bool): [Read-Write]cast_volumetric_translucent_shadow(bool): [Read-Write]component_class(type(Class)): [Read-Write]hlod_batching_policy(HLODBatchingPolicy): [Read-Write]include_in_hlod(bool): [Read-Write]instance_end_cull_distance(int32): [Read-Write]instance_min_draw_distance(int32): [Read-Write]instance_start_cull_distance(int32): [Read-Write]mobility(ComponentMobility): [Read-Write]self_shadow_only(bool): [Read-Write]visible_in_ray_tracing(bool): [Read-Write]