unreal.SkinWeightProfileInfo
¶
- class unreal.SkinWeightProfileInfo¶
Bases:
StructBase
Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level
C++ Source:
Module: Engine
File: SkinWeightProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
default_profile
(PerPlatformBool): [Read-Write] Default Profile: Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Meshdefault_profile_from_lod_index
(PerPlatformInt): [Read-Write] Default Profile from LODIndex: When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profilename
(Name): [Read-Write] Name: Name of the Skin Weight Profileper_lod_source_files
(Map[int32, str]): [Read-Only] Per LODSource Files