unreal.SkinWeightProfileInfo¶
- class unreal.SkinWeightProfileInfo¶
Bases:
StructBaseStructure storing user facing properties, and is used to identify profiles at the SkeletalMesh level
C++ Source:
Module: Engine
File: SkinWeightProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
default_profile(PerPlatformBool): [Read-Write] Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Meshdefault_profile_from_lod_index(PerPlatformInt): [Read-Write] When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profilename(Name): [Read-Write] Name of the Skin Weight Profileper_lod_source_files(Map[int32, str]): [Read-Only]