unreal.SkeletonTemplate

class unreal.SkeletonTemplate(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A skeleton template specifies a list of attributes that skeletons can contain as well as sets and data mappings. A skeleton binding asset can then map each attribute to a skeleton bone/curve/etc as well as override any set/mapping values inherited from its template.

C++ Source:

  • Plugin: SkeletonTemplateFramework

  • Module: SkeletonTemplateFrameworkRuntime

  • File: SkeletonTemplate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • named_attribute_mappings (Array[SkeletonNamedAttributeMapping]): [Read-Write] The list of attribute mappings within this template

  • named_attribute_sets (Array[SkeletonNamedAttributeSet]): [Read-Write] The list of attribute sets within this template

  • named_attributes (Array[SkeletonNamedAttribute]): [Read-Only] The list of attributes within this template