unreal.SkeletonTemplate¶
- class unreal.SkeletonTemplate(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA skeleton template specifies a list of attributes that skeletons can contain as well as sets and data mappings. A skeleton binding asset can then map each attribute to a skeleton bone/curve/etc as well as override any set/mapping values inherited from its template.
C++ Source:
Plugin: SkeletonTemplateFramework
Module: SkeletonTemplateFrameworkRuntime
File: SkeletonTemplate.h
Editor Properties: (see get_editor_property/set_editor_property)
named_attribute_mappings(Array[SkeletonNamedAttributeMapping]): [Read-Write] The list of attribute mappings within this templatenamed_attribute_sets(Array[SkeletonNamedAttributeSet]): [Read-Write] The list of attribute sets within this templatenamed_attributes(Array[SkeletonNamedAttribute]): [Read-Only] The list of attributes within this template