unreal.SkeletonMergeParams
¶
- class unreal.SkeletonMergeParams(skeletons_to_merge: None = [], merge_sockets: bool = False, merge_virtual_bones: bool = False, merge_curve_names: bool = False, merge_blend_profiles: bool = False, merge_anim_slot_groups: bool = False, check_skeletons_compatibility: bool = False)¶
Bases:
StructBase
Struct containing all parameters used to perform a Skeleton merge.
C++ Source:
Plugin: SkeletalMerging
Module: SkeletalMerging
File: SkeletalMergingLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
check_skeletons_compatibility
(bool): [Read-Write] Whether or not to check if there are invalid parent chains or shared bones with different reference transformsmerge_anim_slot_groups
(bool): [Read-Write] Whether or not to include Animation Slot Group (names) when merging the Skeletonsmerge_blend_profiles
(bool): [Read-Write] Whether or not to include Blend Profiles when merging the Skeletonsmerge_curve_names
(bool): [Read-Write] Whether or not to include (Animation) Curve names when merging the Skeletonsmerge_sockets
(bool): [Read-Write] Whether or not to include Sockets when merging the Skeletonsmerge_virtual_bones
(bool): [Read-Write] Whether or not to include Virtual Bones when merging the Skeletonsskeletons_to_merge
(Array[Skeleton]): [Read-Write] The list of skeletons to merge.
- property check_skeletons_compatibility: bool¶
[Read-Write] Whether or not to check if there are invalid parent chains or shared bones with different reference transforms
- Type:
(bool)
- property merge_anim_slot_groups: bool¶
[Read-Write] Whether or not to include Animation Slot Group (names) when merging the Skeletons
- Type:
(bool)
- property merge_blend_profiles: bool¶
[Read-Write] Whether or not to include Blend Profiles when merging the Skeletons
- Type:
(bool)
- property merge_curve_names: bool¶
[Read-Write] Whether or not to include (Animation) Curve names when merging the Skeletons
- Type:
(bool)
- property merge_sockets: bool¶
[Read-Write] Whether or not to include Sockets when merging the Skeletons
- Type:
(bool)