unreal.Skeleton¶
- class unreal.Skeleton(outer=None, name='None')¶
Bases:
unreal.Object- USkeletonthat links between mesh and animation
Bone hierarchy for animations
Bone/track linkup between mesh and animation
Retargetting related
Mirror table
C++ Source:
Module: Engine
File: Skeleton.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the assetbone_tree(Array(BoneNode)): [Read-Only] Skeleton bone tree - each contains name and parent index*