unreal.SkeletalSummaryDataType
¶
- class unreal.SkeletalSummaryDataType¶
Bases:
unreal.EnumBase
Input String Values for querying user hardware
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRInputDeviceFunctionLibrary.h
- VR_SUMMARY_TYPE_FROM_ANIMATION¶
The data should match the animated transforms in the skeleton transforms. This data will probably be smoothed and may be more latent
- Type
0
- VR_SUMMARY_TYPE_FROM_DEVICE¶
The data should be the unprocessed values from the device when available. This data may include more jitter but may be provided with less latency
- Type
1