unreal.SkeletalMeshTerminationCriterion
¶
- class unreal.SkeletalMeshTerminationCriterion¶
Bases:
EnumBase
Enum specifying the reduction type to use when simplifying skeletal meshes with internal tool
C++ Source:
Module: Engine
File: SkeletalMeshReductionSettings.h
- SMTC_ABS_NUM_OF_TRIANGLES: SkeletalMeshTerminationCriterion¶
Triangle count criterion will be used for simplification.
- Type:
3
- SMTC_ABS_NUM_OF_VERTS: SkeletalMeshTerminationCriterion¶
Vertex cont criterion will be used for simplification.
- Type:
4
- SMTC_ABS_TRIANGLE_OR_VERT: SkeletalMeshTerminationCriterion¶
Simplification will continue until either Triangle or Vertex count criteria is met.
- Type:
5
- SMTC_NUM_OF_TRIANGLES: SkeletalMeshTerminationCriterion¶
Triangle count criterion will be used for simplification.
- Type:
0
- SMTC_NUM_OF_VERTS: SkeletalMeshTerminationCriterion¶
Vertex cont criterion will be used for simplification.
- Type:
1
- SMTC_TRIANGLE_OR_VERT: SkeletalMeshTerminationCriterion¶
Simplification will continue until either Triangle or Vertex count criteria is met.
- Type:
2