unreal.SkeletalMeshTerminationCriterion

class unreal.SkeletalMeshTerminationCriterion

Bases: EnumBase

Enum specifying the reduction type to use when simplifying skeletal meshes with internal tool

C++ Source:

  • Module: Engine

  • File: SkeletalMeshReductionSettings.h

SMTC_ABS_NUM_OF_TRIANGLES: SkeletalMeshTerminationCriterion

Triangle count criterion will be used for simplification.

Type:

3

SMTC_ABS_NUM_OF_VERTS: SkeletalMeshTerminationCriterion

Vertex cont criterion will be used for simplification.

Type:

4

SMTC_ABS_TRIANGLE_OR_VERT: SkeletalMeshTerminationCriterion

Simplification will continue until either Triangle or Vertex count criteria is met.

Type:

5

SMTC_NUM_OF_TRIANGLES: SkeletalMeshTerminationCriterion

Triangle count criterion will be used for simplification.

Type:

0

SMTC_NUM_OF_VERTS: SkeletalMeshTerminationCriterion

Vertex cont criterion will be used for simplification.

Type:

1

SMTC_TRIANGLE_OR_VERT: SkeletalMeshTerminationCriterion

Simplification will continue until either Triangle or Vertex count criteria is met.

Type:

2