unreal.SkeletalMeshSamplingRegionBoneFilter
¶
- class unreal.SkeletalMeshSamplingRegionBoneFilter¶
Bases:
StructBase
Filter to include or exclude bones and their associated triangles from a sampling region.
C++ Source:
Module: Engine
File: SkeletalMeshSampling.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_children
(bool): [Read-Write] If true, this filter will apply to all children of this bone as well.bone_name
(Name): [Read-Write]include_or_exclude
(bool): [Read-Write] If true, this filter will include bones. If false, it will exclude them.