unreal.SkeletalMeshSamplingRegionBoneFilter¶
- class unreal.SkeletalMeshSamplingRegionBoneFilter¶
Bases:
StructBaseFilter to include or exclude bones and their associated triangles from a sampling region.
C++ Source:
Module: Engine
File: SkeletalMeshSampling.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_children(bool): [Read-Write] If true, this filter will apply to all children of this bone as well.bone_name(Name): [Read-Write]include_or_exclude(bool): [Read-Write] If true, this filter will include bones. If false, it will exclude them.