unreal.SkeletalMeshExporterUSDInnerOptions

class unreal.SkeletalMeshExporterUSDInnerOptions(stage_options=[0.01, UsdUpAxis.Z_AXIS], use_payload=False, payload_format='')

Bases: unreal.StructBase

Separate struct inner class so that it can be reused by UAnimSequenceExporterUSDOptions without needing a details customization

C++ Source:

  • Plugin: USDImporter

  • Module: USDExporter

  • File: SkeletalMeshExporterUSDOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • payload_format (str): [Read-Write] USD format to use for exported payload files

  • stage_options (UsdStageOptions): [Read-Write] Stage Options

  • use_payload (bool): [Read-Write] If true, the mesh data is exported to yet another “payload” file, and referenced via a payload composition arc

property payload_format

[Read-Write] USD format to use for exported payload files

Type

(str)

property stage_options

[Read-Write] Stage Options

Type

(UsdStageOptions)

property use_payload

[Read-Write] If true, the mesh data is exported to yet another “payload” file, and referenced via a payload composition arc

Type

(bool)