unreal.SkeletalMeshExporterUSDInnerOptions
¶
- class unreal.SkeletalMeshExporterUSDInnerOptions(stage_options=[0.01, UsdUpAxis.Z_AXIS], use_payload=False, payload_format='')¶
Bases:
unreal.StructBase
Separate struct inner class so that it can be reused by UAnimSequenceExporterUSDOptions without needing a details customization
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: SkeletalMeshExporterUSDOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
payload_format
(str): [Read-Write] USD format to use for exported payload filesstage_options
(UsdStageOptions): [Read-Write] Stage Optionsuse_payload
(bool): [Read-Write] If true, the mesh data is exported to yet another “payload” file, and referenced via a payload composition arc
- property stage_options¶
[Read-Write] Stage Options
- Type